With 4 years experience developing games on the PC, and 15 years experience in the film and television animation industry, I believe I have the skills required to fit just about any project and production environments. I have experience in both senior and managerial roles. I am open to all types of employment positions.
I'm currently working as the visual effects lead at Petroglyph Games. At Petro, I am responsible for VFX creation/integration into their proprietary GlyphX engine. This includes particle effects, mesh effects, and shader based effects. Newer projects also include research into dynamic destruction systems. These prototypes are created in other engines and then migrated into the GlyphX engine.
I also have substantial experience with several programming languages and scripting languages such as C#, Java, XML, Max Script, and Mel. I'm also well versed in Unity scripting, include NGUI, and Photon networking.
I'm a gamer at heart and truely love the work
Brad Doan: Studio Director of Production at Electronic Arts
When I had the pleasure to work with Craig he was an outstanding asset to the team. Although he describes himself as a cg artist at the time, he was actually extremely technical and helped the team overcome many obstacles.
Jim May: Owner at Liguid Sky Effects
"I worked with Craig at Petroglyph for two years where we tag teamed for FX. Craig was able to give the FX a huge boost, in both quality and in optimization, and the forthcoming EON title will definitely benefit from his work. I enjoyed working with him under good times and crunch, and recommend him without reservation."
Luke Olson: Art Director at Tribune Broadcasting
"Craig is a great mentor as well as a great manager. His enjoyable personality was easy to work with and he is a veteran of VFX."
Joe Lawson: Feature Director/Visual Effects Supervisor at Global Asylum Films
"Craig is awesome, a real trooper and talented fellow. I had the honor of working with him at Foundation Imaging where he was a great artist and an all around excellent personality. Highly recommended for any team or project! "
Todd Harper: Department Head: Texture Reel FX
"Craig is the kind of guy that you can rely on to elevate the level of work on any production. He's the consumate professional that's had the kind of experience that is only attained in real, deadline driven productions and maintains a high level of artistry, but can also pull you through those really tough deadlines. He works very well with his counterparts in other departments as well, and was very accomodating to the texture department when we worked together for several years at DNA Productions. I would gladly work with him again"